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Silhouette Mirage Treasure/ESP/Spaz/Working Designs
I love Treasure and this is one of their two PSX games (Rakugaki Showtime
being the other). I waited for this game for the longest and it was worth
it! It first came out on Sega Saturn in Japan, I didnt get it, and then
Working Designs announced they'd be bringing the PSX version to America.
You had to wait a while for them to translate it. (unlike other Spaz games,
this one actually had a lot of text to translate. I haven't played the Saturn
version, but this one rocks! 2-D performance is great, with a good bit of
scaling and animation (tho it's not as crazy as some other games). Basically
(according to WD) it's lost one level of background parallax but they did
add a new game level...fair enuf. Character design is naturally wonderful
and bizarre. You play Shyna Nera Shyna ("just call me Shyna"),
a little girl cyborg "Messenger of Justice" who hasta save a post-apocalyptic
world from total destruction...cool! This world is split into two types
of beings, Silhouette and Mirage. Shyna is both, split right down the middle.
In a nice twist on side-scroller gameplay, she then kin only kill a Silhouette
by shooting one way and a Mirage by shooting the other. And there are loads
of them to kill! Enemy grunts are either Polly Peepers (killer Mirage cyborgs
disguised as little girls who lift up their skirts to reveal high-calibre
weapons) or Spectres (green pumpkinhead Silhouettes in blue jumpers). Both
are pretty cute but hateful. And there are many many cool bosses and sub-bosses
to fight; some of the best anywhere. Faves are Geluve cuz she's pretty and
Sara and Faust cuz they are funny. Also "Guardian Angel" Dynamis,
"an artificial lifeform rather lacking in artificial intelligence"
who manages to be both digustingly cute and just disgusting. Also hateful
and pathetic (I like how she goes on about being a "cute florist"
while she's trying to kill you. She IS vile). Some of these guys (and how
they play) have to be seen to be believed. Gameplay is similar to Treasure's
early Genesis classic Gunstar Heroes, but slower. I'd rank this game below
Radiant Silvergun and above Guardian Heroes; and therefore remains one of
the best. What Sillhouette Mirage lacks in speed or intensity, it makes
up for in wierdness, inventiveness and charm. Levels are really cool (Delia's
giant soup bowl is a fave) and the way the characters talk to each other
and interact is very funny. There's a load of dialogue in this game, mostly
written, but there's a good bit of voice talent in there (WD redid all the
voices in English and it's really good...I love the way Shyna shouts out
her attacks in her little Powerpuff Girls voice). The game's got a storyline
which is pretty strange and funny and convoluted; it mixes technological
menace and apocalyptic religion just like Evangelion. (There's even a Sandalphon/Metatron,
who bizarrely changes sex as he/she attacks you) You get very cool weapons,
which you gotta buy (one of your cool moves is shaking down enemies for
money which is very fun...evil!) It's kinda easy tho, and I've played thru
it a few times (altho not thru all the paths). But its very fun and I love
it. Silhouette Mirage is probably the greatest 2-D game on Playstation,
and my fave on this system and an all-time fave besides. Cinemas and music
are cool too. WD even redid the closing song with English vocals and they
get an award for their translation and the manual. The CD also includes
a trailer for RPG Lunar 2.
N20: Nitrous Oxide Gremlin/Fox Interactive
Blame rave culture for
this...OK, it's a game named after a drug (albeit a legal and rather silly
one at that)...If I was a parent I might have trouble letting my kid play
this...Imagine a game named after beer. OK, so you're supposta be flyin
thru tubes filled with N20, which provide your ship with fuel. But still.
The visuals are psychedelic, the soundtrack is by The Crystal Method (bad
drug, bad band), you pick up little round pills marked E (no shit, tho they
are supposta be "e-currency"), and there's even a mushroom power-up
(tho it could be more of an old Mario Bros thang). And the (cancelled) advertitising
campaign quoted Timothy Leary. Nice try, guys. They coulda done a game based
on E or weed...tho that mighta caused more trouble, I would loved to have
seen it, especially weed. (soundtrack by Cypress Hill, Nightmares on Wax
and a million other bands...ha ha!) Still, I think it's a really good game.
Basically it's the old Atari shooter Tempest, cept yer craft moves forward
thru these winding, looping tubes and ya shoot bugs (shades of Centipede).
There's even a "superzapper", the pretty awesome "firewall".
The enemies kin be kinda wack, but the game is tons of fun and the gfx really
are nice. The in-game info-gfx are a mix of cheesy 3-d, half-assed "tekno"
fonts, Designers Republic-ripoffs and gratuitous kana...sounds rather like
my pages! Really nice weapons, too, tho some are kinda kewl-lookin-but-pointless.
It's nice to see a good non-Japanese shooter once in a while. The bonus
stages are much better and challenging than the chiilout-room-antics of
Tempest 2000 and are fun and sorta Wipeout-ish. Great sound fx, except I
don't really like the Crystal Method who provide the soundtrack. But wait!
You kin take out the game disc and pop in a music CD of yer choice. Then
it becomes a whole new game. Tho it's not documented in the manual (wouldn't
want to piss off the CR), this feature was clearly intended, as the game
itself gives you prompts when you swap discs. Personally, I find Digitalis,
or any psychedelic trance werks well...naturally. I thought this game was
OK at first (Tempest 2000 is still betta), but now I think it totally rocks!
R4: Ridge Racer Type 4 Namco
The only racing game I could maybe like better is Sega's
Daytona USA, but, unfortunately, I'm pretty much over the last Saturn version.
When the Playstation first came out, the original Ridge Racer was pretty
much the only impressive game . You saw it, with cars racing in 3-d, and
knew this was the future. The game itself controlled really badly and wasn't
as fun as the 1st version of Daytona. By version 4, Namco pretty much got
it right. R4 controls very well and it feels fast. That and the graphics
are among the best on Playstation. (No, it doesn't look as good as Wipeout
3 with its 640x480, but these are real cars with tires here, so maybe that's
harder) There is some minor glitching and popup but it doesnt spoil it.
It does suffer from the same combination of muddiness and graininess that
plagues Gran Turismo. Most courses are really detailed and atmospheric with
tons of things hanging around the track like blimps and birds and helicopters
and giant inflatable Pac-Men. (I do think Namco's constant references to
their own old classic games is touching but kinda pathetic...I wonder when
people won't know what Mappy or a Solvalou is) The intro is really well
done, but kinda lame (basically it says, "drive real fast and you'll
pick up Reiko") This game only gets a cute girl rating cuz I like Reiko,
but she's basically the game's mascot. I've always liked Ridge Racer's music,
n here it's really the best...Namco does seem to have discovered jazzy drum
'n' bass in a few instances. I love this stupid game and I hate it too,
cuz I am always playing it. R4 is truly addictive and unfortunately, I am
trying to finish it, or at least come close. (Actually by 5/00, I had) There
are tons of cars to win, the designs aren't of real cars, but are really
good, and there are the freaky cars you win in the manufacturer trials (a
secret). One thing I miss, is that the cars don't take damage when you crash,
a la Daytona...they aren't licensed cars, so they coulda done it n it woulda
been more fun, but oh well. Oh and fave courses are the ones in NY and Fukuoka...I
don't know about Fukuoka (the second one is my absolute fave), but the NY
courses are definitely a fantasy. No, it's not as good as Daytona, but it'll
do till Sega gets off its ass and gives us a Dreamcast Daytona. (speaking
of DC, watch for the Soul Calibur billboard trackside) Anyway, this game
rocks, and it's really cheap now. Apparently, R4 didn't sell very well,
despite glowing reviews and hype. (people were probably waiting for the
rushed, buggy GT2) I got mine for $20. It's got a second disc with demoes
and the whole first RR game, which can be run in either the R4 graphics
engine or the old one, but it's pretty unplayable by comparison. Definitely
worth getting. There is an N64 game (4-player!) and R5 is already out in
Japan as a PS2 title (unfortunately its pretty disappointing, doesn't look
too much better than this one).
Castlevania: Symphony of the Night Konami
Maybe one of the most
grandiose names for a game...it's been out fer a long while, is totally
old fashioned and is almost a perfect game. Konami's been doing the Castlevania
series since the old NES, and its appeared on nearly every Japanese system
since then. SOTN picks up where the 16-bit Bloodlines lets off (the first
level seems the last of the previous game). This time you are Alucard, a
very girly effeminate bishonen half-vampire, the son of Dracula, who's got
to destroy his daddie's castle. The gameplay is basically unchanged, loads
of jumping and slashing baddies and breaking stuf to get powerups but there
are RPG elements and spells and such. Just like a 16-bit game--kill all
the baddies in one room, then return, and the same exact baddies are back,
running the same exact patterns. (makes sense tho, cuz they are undead,
but still...) The gfx at first look just a little better than Sega Genesis
but improve as the game goes on. Enemies are well designed, have loads of
class, and many scream horribly when killed. Lots on nice touches, like
the huntress spirit or the chilly underground waterfall or the giant eyeball
that watches you from the garden. The castle is the most fantastic baroque
little 2-d thing. Well, actually it seems really huge. A masterpiece of
2-d Japanese game art. As the name may imply, the muzik is mostly fantastic
wit lots of classical. It's the perfect game cuz, while its a fairly serious
twitch game, theres also loads of exploring. And you kin save often so it's
great just to pick up anytime. I don't know if I'l ever finish it (odds
are I won't as I dont usually finish games that aren't fighting) but it
would rock. SOTN wuz really popular but it seems the last of a generation
as Konami is doing 3-d Castlevanias now. The N64 one was supposta be pretty
sucky but the Dreamcast one looks good, and I want them either to come around
or make it happen in 3-d (when it does, it will be awesome!) Oddly, the
Saturn version of SOTN was supposed to have been worse, aside from getting
to play cute chick Maria.
Wipeout 3 Psygnosis
And more Wipeout...this time around the graphics really
are incredible. These are some of the best I've seen on PSX and just much
much better than the already very pretty Wipeout XL. Wipeout 3 runs in hi-res
mode AND they've finally given us some real tracks this time (the XL trax
were mostly disappointing). There is realy an insane amount of detail in
the backgrounds; every race takes place in and around the same city it seems,
and for the first time, you feel you're racing in a real environment. There
are great trax like Mega Mall and Manor Top. No advertisements this time
(no more Red Bull), not even from Psygnosis games, but there are tons of
little DR gfx. Also little touches like what Sega puts in their arcade games
like birds and railway trains and balloons. And (yay!) 90 degree turns.
On a couple trax there are video monitors showing you racing (on Manor Top
its a whole video wall wrapping round a curve). Too kewl! There's a replay
mode which is the best I've seen in a racing game...no new gfx gimmics like
GT, but it's really well shot and it looks exciting and great. (I like to
sometimes watch it and trance out to Sasha.) Control is tighter and better
but the weapons lack punch. They've added kewl weapons like NRG Drain and
Force Wall (its really funny to watch your opponents bounce off this). But
they took away Thunder Bomb which was my fave from XL. Boo! Also, they made
Plasma Bolt too easy to aim. It was a kewl weapon cuz it destroyed enemies
on impact but was really hard to aim so when you hit one it was worth it.
Now you just kinda shoot it in their general direction and poof! they're
gone. Psygnosis seems to alway finds a way to screw up their games. And
they always change the Wipeout formula. Now you get four trax and four teams
in each class, and as you go, trax and teams are unlocked. But of the original
teams only Feisar (I hate Feisar) and Auricom (balanced...I like!) are represented.
So if you like playing with AG or Qirex ya gotta wait. The new manufacturers
are kewl (and ship designs have changed for everybody) and new faves are
Pirhana and Icaras. The DR design interface is very cool but too plain for
the general hyperactive look of Wipeout (also the manual has been messed
up) The game is harder (good!) and there are new modes like Tournament (the
old game sorta...yay!) and Prototypes (very kewl...racing in flat-shaded
Tron-looking mode). I really dig this game of course. It looks so good...I
wish they'd do a rerelease of the old games but with these grafx...and bring
back the Thunder Bomb and Ariel!
Tokyo Highway Battle Bullet-Proof/Jaleco
And another racer...THB is actually a fave..If you even
wanted to drive a Honda Civic really unsafely through the Tokyo highway
system, now's your chance! Fun! Oh, yeah, and you race in traffic! You and
your opponent (only one) have to contend wit buses, trucks and slow-moving
cars. Not enuf traffic to really slow you down, but enuf to make it interesting.Gameplay
is somewhere between Ridge Racer and Gran Turismo. Closer to GT, actually,
it feels kinda slow, but more real than RR. Also, you have to powerslide,
which is hard but at least possible. (I didn't find it so in the crazy-controlling
RR) Graphics look pretty simple and flat-shaded but are actually quite detailed.
The cityscapes are great with some real landmarks. Also kewl tunnels, bridges,
offramps. Unlike the Test Drive series there aren't any cops to chase you
which is kinda a bummer as they mention the "local heat" on the
back of the CD. The soundtrack ranges from pretty dam kewl to mediocre.
The only really good sound effect is where you drive over expansion joints
on bridges. Your oppenents are mostly floppy-haired guys who say things
like "I'm Toshi. Street Racing Samurai." Agin, it's only one opponent,
but a smart, fast tuff one. Beat the first three and race three more who
are much harder. You choose from cars like the Civic (my fave, the pre-'96
hatchback), a Miata and an MR2. (Jaleco must not have paid for the brand
name rights, cuz the cars aren't named but the gfx are detailed enuf you
kin tell exactly what they are) You get more, and more powerful choices
with each 3 trax cleared. When you race you get points (more if you win)
which you kin take to the Bandoh performance shop and spend on modifications
for your car. Bandoh-san doesn't have quite the selection of goodies as
the Mugen Power shop in GT, but it's enuf. And you kin save yer lil hotrod
to the memory card. Most of the fun of GT and easier to get inta. I recommend
this. It wasnt a big hit in the US at least, n you kin pick it up fer $20.
If you really wanna race in Tokyo (and who doesn't?) then this is it.
Motor Toon Grand Prix Poly's/Sony
Yay!
It's my favoritest PlayStation racer! It's a close second to my real fave
Daytona CCE on Saturn. The PSX isn't exactly the best system fer racers.
But this one (actually MT2 in Japan) is one of the few that stands out.
Never mind the cute exterior, this is a fun, fast-feeling, real-control-having
racing game, way better than any Ridge Racer game ('cept maybe 4. Haven't
played it). Motor Toon GP is by the same people that developed Gran Turismo,
and GT is actually based on the Motor Toon engine! 'Course MT isn't as realistic
as GT but I think it's more fun
Better still, it's like a Wacky Racers game! If ya remember the Hanna-Barbera
show or Artmic's Scramble Wars, you know it'd make a great game. (I remember
a PC Wacky Racers game tho, and I bet it stunk.) Motor Toon's character
designs are by the Susumu Matsushita Company and are one part classic American
toon, one part anime. They're really cute n nice. My faves are the two Penelope
Pitstop-ish female racers, Princess Jean in her Cinderella-coach-hot-rod
(she's the princess of Toon World!) and bad biker chick Vanity on a monster
motorbike (she's got cute boots!). You kin also play as Captain Rock in
his '57 Chevy, Raptor and Raptor in their UFO, the Penguin Bros in their
Dick-Dastardly-by-George-Barris gangsta limo and more! There are five big
tracks to race on (with 5 more secret tracks) which are all wonderfully
designed. My faves are the Crazy Coaster with it's shiney transparent pinky
loops and the Gulliver House where everything is giant-sized. (you race
cross a piano, a roulette wheel, through a cake and more!). The racing part,
as I said, is really good, n you get fun power-ups n weapons. In many ways
this is like the game Wipeout XL coulda been (and you can't drop a 32-ton
weight on yer opponents in that game, either!) Graphics are simple, but
really pretty, N64-ish (without being all blurry smudgey) and have all sorts
of neat details around the tracks. I wish more games on this system were
done like this. I luv the music, specially the opening theme ("Go!
Go! Motor Toon!") and the sound effects are funny. I like the announcer
who yells out the name of the power-up you just got, he sounds like he's
from pro wrestling. (I luv the way he says "Fire Ball!). There are
enuf trax n racers n options n modes of play to make this game loads of
toony fun for a long time! GT2 maybe be out by the time I put this one down
Ghost in the Shell Exact/Sony/Kodansha/THQ
Uh oh! Too many people
worked on this game! Doesn't look good when THQ ends the list. Besides makin
games fer rednecks, THQ is tryin to be a low-rent Working Designs (and with
Darius G has maybe beaten them). This was maybe the first Japanese game
they brought to the U.S. and the original development team are actually
the same guys who did the Jumping Flash games fer Sony. I remember when
Sony first licensed this game a few years back n gettin all excited. Well,
I dint realize then that most anime games sucked. This one doesn't but imagine
a version of the chase scenes from the first half of the GITS movie--Motoko
Kusanagi divin off the side of buildings, running, kickin ass, shootin people,
cloaking/decloaking, maybe jackin into the network to track baddies. We
don't get that game. Instead we get Jumping Flash in a fuchikoma, one of
those spider-tank-mechs. Still pretty kewl. It uses the JF engine, n like
those games, is pretty fun. You kin jump n crawl up walls n hang upside
down n blow up stuf. Ya don't get the same jump-all-over-the-place action
as JF tho. Also, it doesn't really force ya to go sideways or upside down
which is too bad, cuz its' a lot more fun that way. Maybe I haven't played
that far inta the game, but it doesn't get fun and disorienting Descent-style
like it could Yer fuchikoma is pretty cute and gameplay is simple n violent
n fun. Graphics are nice (you ARE in Newport City) but not as good n even
grainier than the nominally similar Bulk Slash (guess Saturn's not that
bad at 3-d after all). They recreate those cyber-info-map screens from the
movie perfectly (a nice touch) The intro and cutscenes feature nice all-new
anime sequences. Motoko is drawn much different than the movie, in Masamune
Shirow's original style and tho I like the movie version too, I prefer this
Motoko cuz she's cuter n kinda looks like me. Bateau is a little more goofy
lookin but the other charas are pretty much like the movie. Also they got
the same voice actors from the dubbed version of the movie (or good imitators)
which is a nice touch. I like the bleepy soundtrack; it's available as a
music CD in Japan and features kewl people like Hardfloor and Joey Beltram,
but there's no mention of it here. Recommended fer fans and people who have
wanted to pilot a fuchikoma their whole lives.
Wipeout XL Psygnosis
The original Wipeout was one of the very first games I got
for my Saturn and I luved it n played it to death. This sequel was one of
the games I wanted most fer Playstation. It's mostly improved over the original
with better graphics n control (the original Playstation version was supposta
have horrid control). They threw in more weapons n a pretty hip soundtrack
(well maybe fer the time). I luv this too and am totally groovin on it but
it is a lil disappointing. The first one was too easy, n fer whatever reason,
they made this EASIER. All the tracks are easier then their original counterparts
and they threw in a new third class of racing, the Vector, as if Venom class
wasn't easy enuf. And aside from the Gare d'Europa track, which takes place
in the Paris Metro, all the new tracks lack the character of the originals.
Less twistiness, less jumps, less everythang, no more rollercoaster ride.
(arg). Mostly lacking in trackside detail except for the first track, Talon's
Reach, which is INSANELY detailed. When you beat 'em all, ya gotta race
em all over agin at the highest (Rapier) speed...then you get two more,
and after that, who knows? Control is much tighter (tho it loses the speed
of the Saturn game) and they add new weapons like the (lame) autopilot and
the (too kewl) quake disruptor. XL is more violent than the first one, ships
will blow up! And yer opponents do attack you more often. It's pretty kewl
to hear the words "contender eliminated) and see the field suddenly
narrow by one when you blow someone up. (OK, I'm really a dork!) They add
kewl gameplay features too, like shields and checkpoints (yay!). But it
loses the competition mode (tho the Phantom Challenge is kinda the same)
and the characters (boo). The AI is wierd...the computer that controls the
autopilot steers you into enemy mines and 90% of the time disengaes in the
middle of a turn, making you crash. The enemies do some pretty cheaty things,
like throw up their shield bubbles right when you shoot em, or better yet,
blow up yer bullet with their mines. (Makes no sense as your ship doesn't
have a rear-view mirror. Do theirs?) But then they also destroy each other,
which is really stoopit, gameplay-wise. The graphics are really great wit
kewl exhaust glows (go inta a tunnel n all the ships look like fireflies!).
I think this game is still worth checkin out even if ya got the original.
You kin also get XL on PC and the Saturn version was only available in Europe
and Japan. Wipeout 64 for Nintendo is supposta go beyond this n may be worth
checkin out. Also check out my Saturn
page for the first Wipeout.
Einhander SquareSoft
Einhander's not the German word fer Pee Wee Herman's favorite
activity (aaarg!), it refers to the shape of yer ship, a kewl Gerwalk-lookin
thingy wit a claw hangin down. See, ya wound yer enemies, then ya use the
claw ta get their weapons, a pretty nifty take on the power-up, kinda snagged
from Gaiares. The weapons are really really kewl, includin a big-ass cannon,
a big lightsaber(!) n my fave, the grenade launcher (it's so pretty!). Like
Sengoku Blade on the Saturn, Einhander pushes Playstation's 32 bits pretty
far. Unlike that game, its all in 3d, takin full advantage of Sony's hardware
effects. Still, yer stuck in one frame of movement, so its a good old side-scroller
at heart, a polygonal take on the 2-d shooter. The graphics are mostly gorgeous,
smooth models, some killer backgrounds (like the opening city), and awesome
glowy explosions. Weapons have recoil (!), n you kin see spent ammo clips
falling from them. When ya hit yer boosters, ya get this great glow wit
sparks all round. The sky background is kinda crummy tho. Music is nice.
Enemies are a weird mix, some are pretty standard Japanese, some are steampunk
or 50's sci-fi, some suck n some are plain weird. It's loads of fun, but
somethin is missin in the gameplay department. The claw n weapons n different
configurations give you some interest. But the main thang is that the enemies
hardly fire back! Bosses are very well done n have more personality than
most but they're pretty easy ta beat once ya figure them out. Ya don't get
the sorta epic boss battles I like. The boss at the end of the first level
is great lookin n strange n kinda sad when it dies but it's so boring to
beat him over n over agin. Also the game only reaches a nice level of intensity
a few times. Sometimes it'll break the 2-d gameplay plane, like the breakdancing
robot spider (really! too kewl!) There is a bit of slowdown when there's
too much stuf on screen. Oh yeah...when ya die, yer extra guy doesn't come
flyin in right away like in most shooters, ya gots ta start over from a
set point in the level (boo! noticeable pause in gameplay) I still recommend
this game, cuz I luv a good shooter n the design is too fierce. It doesn't
have the epic craziness of Galactic Attack/Layer Section or the charm and
tweaked gameplay of Sengoku Blade. Or the intensity of either, but Einhander
kin almost stand wit them.
RayStorm Taito/Spaz/Working Designs
Taito's 2-d shooter RayForce/Layer Section/Galactic Attack wuz one of my
absolute favorite games in its Saturn version. This is the sequel! Eagerly
anticipated by me, n it's in 3-d. Well, sorta. It's mostly polygonal, but
ya don't get full freedom of movement n, like Einhander, still locked in
a 2-dimensional plane. It's not annoyin like a rail-shooter like Panzer
Dragoon, think of it as an overhead shooter wit a bit of perspective, a
lot like Silpheed. I think it works. I has heard mixed things about this,
so I wasn't hopin fer too much but I was pleasantly surprised how good it
twas! They did a pretty good job of bringin across all the things that made
the original so great, the prettiness, the simple but effective weapons,
enemies that repeatedly break the 2-d plane, the fun of blowin up enemies
as they rise above ta attack you, blowin up enemy forts n space platforms,
bein faced wit so much enemy stuf on the screen ya don't know what ta do
next, and loads of shootin n bullet dodgin! yay! The graphics are gorgeous,
grainier than Einhander but work better overall. Ya get ta fly down a waterfall
this time (tho its not as nice as ones in the original). Ya get ta fly through
3-d clouds as you make yer assault on the enemy planet...sooo pretty! In
the second level ya fly over the underwater ruins of what must be Paris,
wit huge Captain Nemo submarines n Loch Ness Monster-type mechs. The space
levels are the best wit cooler asteroids than the original n great Colony
Wars-lookin nebulae n stuf. The space dust is back! Also weapons are totally
lovely, sometimes it looks like yer in the middle of the Fourth of July.
Again, a nice Zuntata soundtrack wit some versions of the old tunes n lovely
new stuf. Gameplay is really really good, but unfortunately not as good
as the original. Cuz of the limitations of 3-d graphics, there are less
enemies n it's not as intense. There's also slowdown in parts, more than
Einhander, but it's not too bad. (the original had none) The power-up system
wit it's multiple bullets n lock-on lasers is back. In addition, there's
a new special attack, kinda black-hole-bomb-like that sends big lasers all
over the screen wit tons of pretty pretty glows, blowin up most everythang.(RayStorm
indeed!) I don't like bombs so much (cept in Sengoku Blade) n it kinda skews
the gameplay. Ya also get a second ship configuration that uses lightnin
instead of lock-on lasers. The bosses are like the old ones, but better
n more lively, includin a couple kewl transformers. It loses the sub-bosses
tho. Unfortunately ya don't get the nice in-game minicinema level transitions
of the original. Some new goodies, like when you are first in space, the
angles shift n you get a lil dizzy n disoriented as enemies spiral in formation
Gyruss-style round you. Then ya gotta deal wit battleships wit Gall Force
type fire power. You kin split them in two! You kin also blast away enemy
bullets. Raystorm's not my fave but I'm lovin this n it didnt leave my Playstation
at all fer a while. The Japan-only Saturn version, Layer Section 2, is supposta
have slightly worse graphics, a bit more slowdown but a lil better gameplay.
Also more options n a third ship that loses the special attacks n gets more
powerful bullets n lasers. Hmm.... There's already a sequel on the way,
Layer Section 3, by the time it gets to 5 I expect all the intense madness
of the original plus full Colony Wars-type movement.